Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PO5ot-JpATp-DWFuG-8Ey6r-7qahQ | 11/7/8 | 75.4 | 1.32 | 2026-06-27 21:56:52 · 24m 55s | |
| CSGO-UmEpV-PznwB-3KLiT-Pkmvv-CrahQ | 24/25/8 | 98.6 | 1.19 | 2026-06-27 20:56:25 · 54m 4s | |
| CSGO-ipiEX-Z7D4Z-jXF2U-ERhN6-VzZAB | 10/14/4 | 54.3 | 0.81 | 2026-06-27 20:20:40 · 29m 32s | |
| CSGO-E5CcM-X5nO6-yDhwj-FX2Ax-V27vO | 18/18/4 | 83.0 | 1.11 | 2026-06-27 19:29:11 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.