Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qu8YH-HkoCv-bHLpO-P9bBO-THTCP | 15/16/12 | 79.4 | 1.10 | 2026-06-22 20:17:35 · 36m 26s | |
| CSGO-ConRH-Wc4Ts-SG2Pp-SGkG2-zz8aC | 12/16/5 | 68.8 | 0.89 | 2026-06-18 20:58:46 · 37m 25s | |
| CSGO-fCZaQ-vz5a9-usa8n-2hR8O-US3UO | 4/13/2 | 36.4 | 0.30 | 2026-06-18 20:27:53 · 24m 39s | |
| CSGO-q9hqW-rqddT-ECdTa-YBLz8-PBdqA | 11/19/7 | 69.7 | 0.73 | 2026-06-18 19:45:37 · 39m 12s | |
| CSGO-paH9f-dhiGW-KTC4c-r4DyQ-jmFOP | 15/19/8 | 86.6 | 1.07 | 2026-06-18 19:02:05 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.