Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TAxBj-2NK2i-YxfsJ-wQzqq-rDN6H | 3/16/2 | 35.6 | 0.09 | 2026-07-04 18:58:47 · 29m 49s | |
| CSGO-Z64bb-tmvi7-cnenj-5JVRY-zQJLH | 18/11/6 | 113.7 | 1.52 | 2026-06-30 18:12:51 · 32m 19s | |
| CSGO-LU3Xv-qhiSD-a5zSv-wCarZ-NGXbD | 11/10/2 | 59.9 | 1.03 | 2026-06-30 13:58:23 · 30m 57s | |
| CSGO-tryCr-NGHBG-bzTD4-32qZp-6CQqJ | 8/17/9 | 71.3 | 0.76 | 2026-06-29 23:55:30 · 33m 34s | |
| CSGO-oPB7S-WnAM8-3k4MU-Z2XHZ-jkiaB | 23/12/5 | 135.6 | 1.80 | 2026-06-22 18:57:58 · 27m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.