Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YU6To-MtEkd-MYTvP-ezcHR-PGOJM | 22/23/9 | 89.6 | 1.22 | 2026-07-05 16:55:44 · 42m 17s | |
| CSGO-ptUws-DsDiF-Ba2X9-mmV35-5UVzE | 22/16/5 | 97.7 | 1.44 | 2026-06-28 21:02:14 · 34m 13s | |
| CSGO-nQHps-iTQK5-PyqwL-QP4h9-eympQ | 18/17/2 | 78.3 | 1.05 | 2026-06-14 21:35:45 · 34m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.