Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJtQn-55Kx8-K22TO-etwfi-SuHaA | 12/16/8 | 66.0 | 0.90 | 2026-07-04 10:42:47 · 38m 41s | |
| CSGO-w49t6-wOd6j-DkdCP-CujBh-94n6J | 20/14/8 | 93.0 | 1.47 | 2026-07-03 07:12:05 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.