Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-USFBy-oA52O-J2Smp-BAhq4-OqTiA | 18/20/7 | 74.0 | 1.11 | 2026-06-26 13:52:30 · 33m 34s | |
| CSGO-b9SQs-w9fLW-2br7q-Oyja5-pdueM | 17/18/8 | 93.4 | 1.28 | 2026-06-10 08:30:18 · 34m 42s | |
| CSGO-UY3tY-eYP3q-cyGL4-qOqTY-J6BxH | 15/6/4 | 117.4 | 1.84 | 2026-06-10 08:09:18 · 17m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.