Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f8yen-XxPYM-z5c5o-RKW2W-4P47M | 16/11/7 | 102.7 | 1.52 | 2026-07-03 19:07:20 · 28m 7s | |
| CSGO-wGsNG-qiDY8-bf563-PVGGA-Bd5FP | 12/15/3 | 72.8 | 0.81 | 2026-07-03 18:35:52 · 28m 22s | |
| CSGO-GJA8L-P9qvn-q7ciu-s2WMh-tDDmQ | 7/15/2 | 39.4 | 0.52 | 2026-07-03 17:36:08 · 39m 4s | |
| CSGO-KG4wK-JNeKy-QLdzk-VycLi-xOYQM | 8/17/3 | 33.7 | 0.46 | 2026-07-02 16:06:25 · 38m 43s | |
| CSGO-ypWsJ-kT27Z-qsode-2ajd8-SAPcF | 9/19/6 | 57.1 | 0.61 | 2026-07-02 15:34:50 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.