Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qwsuo-U8rX6-BVcWV-Bjy2A-JoBhP | 9/15/6 | 83.7 | 0.91 | 2026-07-04 21:53:24 · 24m 4s | |
| CSGO-odn8W-RMCtD-vZPAc-OxpOJ-qJNfN | 19/15/5 | 113.3 | 1.53 | 2026-07-03 17:18:41 · 31m 24s | |
| CSGO-ht3cb-kkrP3-USERM-cTpoc-m6yXD | 13/17/4 | 63.2 | 0.90 | 2026-06-23 22:28:49 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.