Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DPMze-Yhe9N-vXQSv-iyGtH-KxXHK | 10/14/0 | 71.7 | 0.74 | 2026-07-03 02:38:52 · 28m 48s | |
| CSGO-bK9yD-TuWHi-iCDQY-FS34i-q4yUO | 14/13/6 | 77.6 | 1.23 | 2026-07-01 19:06:15 · 30m 37s | |
| CSGO-UqN4o-paVJr-7ifTi-kRL5Z-rjNYE | 12/16/5 | 83.6 | 0.84 | 2026-07-01 11:23:22 · 28m 22s | |
| CSGO-cq2xc-9Cktf-FNJK2-KFOBh-LtjPK | 11/14/3 | 66.6 | 0.78 | 2026-06-30 19:59:48 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.