Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OqLYa-PYSPK-eUNdL-dpOiu-A3VTB | 17/14/5 | 96.5 | 1.43 | 2026-07-05 08:03:44 · 27m 14s | |
| CSGO-GL33X-YQx9r-5Wv9s-QtskS-AaFSQ | 18/16/9 | 114.5 | 1.48 | 2026-07-05 07:29:40 · 32m 24s | |
| CSGO-iaay8-8Kt9K-idnOd-r8VG5-SVddJ | 19/20/8 | 92.2 | 1.15 | 2026-07-05 06:53:03 · 32m 2s | |
| CSGO-RSc5i-UDRUY-96JG3-QVFmA-uT2JE | 8/18/8 | 69.1 | 0.78 | 2026-07-05 06:15:42 · 27m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.