Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hn96y-bDN9v-59UjL-AXYwc-OPDhP | 16/10/3 | 86.4 | 1.41 | 2026-07-04 19:58:44 · 25m 40s | |
| CSGO-Bz2FM-57iQr-aqWTU-kAes9-7pmwG | 13/18/5 | 60.6 | 0.77 | 2026-06-27 19:56:57 · 37m 8s | |
| CSGO-Ks6av-EZ5Gf-Xd3qu-UjevD-QdvLA | 3/9/3 | 51.7 | 0.47 | 2026-06-24 00:04:58 · 13m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.