Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QFNYT-qDBhs-SbhLb-c6KwQ-LmztJ | 10/19/7 | 59.8 | 0.60 | 2026-06-23 19:17:28 · 38m 41s | |
| CSGO-7prax-jt2jy-U82kW-fWjzy-pBcBN | 17/22/10 | 64.6 | 0.91 | 2026-06-22 13:20:29 · 43m 31s | |
| CSGO-9on6n-bviyV-h4jqz-XWnn3-cfP7B | 12/15/8 | 72.6 | 1.04 | 2026-06-18 08:59:47 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.