Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6XNkG-Q8zAJ-JU3sX-7HCjd-U5O3A | 25/16/2 | 94.6 | 1.51 | 2026-07-02 20:40:54 · 36m 30s | |
| CSGO-8X8fK-pDvAw-NCsAb-ANd25-HLtCQ | 7/14/1 | 57.6 | 0.50 | 2026-07-02 20:13:47 · 21m 44s | |
| CSGO-EXhkO-COdT9-TJntE-wKmzM-7bfOQ | 14/15/9 | 69.5 | 1.08 | 2026-07-02 18:34:01 · 33m 12s | |
| CSGO-9cRMu-RtmuS-hqYEE-PktF3-C2WPA | 23/14/6 | 123.2 | 1.67 | 2026-07-02 17:56:12 · 35m 9s | |
| CSGO-qp8Zj-VOXBF-d43zx-KHniS-NHjLJ | 19/14/2 | 97.6 | 1.32 | 2026-06-28 21:28:35 · 25m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.