Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OeGh-jMNev-q6p9b-BQmwF-9of4D | 26/13/4 | 94.8 | 1.75 | 2026-07-03 01:28:49 · 33m 52s | |
| CSGO-u6nnY-6brt7-Jx7re-DOrdX-FQSuK | 6/3/0 | 10.4 | 0.29 | 2026-07-01 21:02:06 · 56m 18s | |
| CSGO-zZ7M6-ZMvF2-sukyq-BGZ4r-8sakF | 20/17/5 | 94.3 | 1.22 | 2026-06-24 19:19:05 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.