Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8NWy3-xEOkV-BEp7J-Ew4pT-4kJ9P | 21/14/8 | 108.0 | 1.48 | 2026-06-27 21:55:25 · 38m 30s | |
| CSGO-8Gu4G-ZaNje-jNNs7-N3UYy-NVddJ | 23/9/2 | 128.8 | 2.02 | 2026-06-27 21:29:28 · 23m 9s | |
| CSGO-xqsho-42WUn-WLoOW-ejzr2-62KLH | 7/7/3 | 57.1 | 1.01 | 2026-06-27 21:08:35 · 18m 5s | |
| CSGO-JLMBw-Wt7tQ-OuzOt-VxjN7-qAXHK | 22/16/2 | 92.6 | 1.38 | 2026-06-25 21:22:39 · 41m 42s | |
| CSGO-rHNVA-q3Ci7-QGk9e-4t2MO-EnnpQ | 14/15/3 | 73.2 | 0.96 | 2026-06-25 20:45:31 · 33m 25s | |
| CSGO-9YiJQ-7Zf9u-zm2tA-HpdEf-GPN2G | 26/9/2 | 118.7 | 1.96 | 2026-06-25 20:09:06 · 33m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.