Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NO84k-yZ2Qh-SEQbk-hhJtk-HY5dK | 20/15/5 | 95.5 | 1.32 | 2026-07-05 15:50:19 · 36m 23s | |
| CSGO-NjjJ8-nwUmT-Q7k6E-uSdbK-O9tvE | 18/12/5 | 81.4 | 1.39 | 2026-07-04 19:57:57 · 34m 8s | |
| CSGO-yG8fd-thwAG-SnmxG-4Lfek-ps68F | 20/21/10 | 84.4 | 1.11 | 2026-06-27 11:44:06 · 51m 28s | |
| CSGO-Nsvys-dJyaV-9RwQJ-H3uk8-2TryM | 19/16/1 | 92.2 | 1.19 | 2026-06-26 14:25:36 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.