Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MHUHt-Pdfps-qnqd3-v4Rxq-MOBJC | 13/17/6 | 71.1 | 0.95 | 2026-06-30 18:12:43 · 39m 45s | |
| CSGO-MUzrt-nONqt-r3ATn-KbZsc-ckKoD | 15/8/3 | 102.7 | 1.71 | 2026-06-30 13:17:49 · 19m 20s | |
| CSGO-8KWrK-KiF4F-Hityu-2UPZO-3S3ED | 16/17/6 | 90.4 | 1.13 | 2026-06-29 20:43:21 · 39m 24s | |
| CSGO-8MHOD-EWH8w-8yFVs-p5evy-bMFyB | 11/9/2 | 72.4 | 1.14 | 2026-06-29 12:15:34 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.