Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLv9q-foqzn-aoRYV-xNtTn-qOijD | 12/12/5 | 67.3 | 1.12 | 2026-07-06 01:04:21 · 32m 20s | |
| CSGO-nFfKZ-MBnJa-TX98P-KpzsJ-qJNfN | 13/10/1 | 78.6 | 1.26 | 2026-06-27 16:59:15 · 37m 54s | |
| CSGO-xpeEB-FpYY5-fn4oz-Q6wJu-bhUzE | 15/6/0 | 62.8 | 1.44 | 2026-06-25 17:44:35 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.