Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VhE7R-aRhQM-OZkY4-SR8KA-nUNMB | 12/20/9 | 60.7 | 0.78 | 2026-07-05 19:43:38 · 36m 52s | |
| CSGO-8i8Pz-ZwNu4-AW2qk-5FZ6P-ybqhH | 11/15/5 | 81.1 | 0.96 | 2026-07-05 19:13:01 · 26m 52s | |
| CSGO-22zbk-wX8Ct-JArXx-MuNee-cP5mA | 12/15/5 | 76.6 | 0.86 | 2026-07-05 17:46:04 · 42m 35s | |
| CSGO-bSPH4-jyOmr-in8wK-7bQAL-LnCcO | 19/19/8 | 93.6 | 1.20 | 2026-07-05 16:59:42 · 43m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.