Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fi86O-GpiHH-fW8WE-HXj47-TLJzN | 13/15/7 | 72.2 | 1.07 | 2026-07-01 21:16:15 · 38m 28s | |
| CSGO-PYW3e-v3TiW-6UcPj-VLhCv-k3AkE | 10/19/13 | 80.3 | 0.80 | 2026-07-01 20:37:19 · 36m 18s | |
| CSGO-rtVMU-zV8Fb-y8XK2-9uEeX-euQFE | 20/17/8 | 80.4 | 1.22 | 2026-06-29 22:05:04 · 36m 33s | |
| CSGO-VfKis-KTKSB-neCeO-nufxd-tQYTB | 17/21/8 | 76.4 | 0.90 | 2026-06-29 21:12:05 · 48m 18s | |
| CSGO-tKxmT-NkUOw-kzkDS-NyZWT-AHtdA | 15/13/0 | 85.4 | 1.00 | 2026-06-29 20:36:04 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.