Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BbA9p-di9s6-iVYtE-xBv2O-DbtSJ | 11/9/8 | 73.1 | 1.16 | 2026-06-30 19:20:22 · 31m 6s | |
| CSGO-dTvuO-AZPJj-Gm3fq-WiSwC-4cEZG | 11/7/4 | 63.7 | 1.13 | 2026-06-30 18:43:30 · 34m 16s | |
| CSGO-6zXh2-FOLxA-i4syO-DnTL7-OUYkF | 11/11/5 | 53.3 | 0.91 | 2026-06-30 18:10:30 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.