Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4U63-qewSS-uYAzG-7peSb-YE4BO | 12/12/5 | 77.6 | 1.05 | 2026-07-06 19:05:10 · 24m 57s | |
| CSGO-EoJPM-edzzJ-88VLM-eX7FS-qvuvE | 19/20/5 | 85.0 | 1.14 | 2026-07-02 01:45:34 · 37m 51s | |
| CSGO-khmGw-ieiTX-CoRu4-mdG7B-YAPcF | 20/17/6 | 89.3 | 1.29 | 2026-06-26 02:06:13 · 35m 36s | |
| CSGO-4R4Cv-xy7Nw-tRWdh-FLkO5-FVoxA | 12/19/0 | 40.8 | 0.62 | 2026-06-26 01:29:10 · 33m 27s | |
| CSGO-xTPp6-VtOOh-RR7jj-MNySw-jBcBN | 11/12/4 | 71.1 | 1.10 | 2026-06-26 00:55:10 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.