Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yuLfK-9EDkU-EsLmt-JaSNS-XH3JE | 21/8/2 | 107.6 | 1.80 | 2026-07-04 17:01:09 · 27m 56s | |
| CSGO-8ecwB-kVbzU-duqGZ-LGbxk-GOBJC | 19/11/8 | 78.1 | 1.47 | 2026-07-03 05:19:11 · 32m 35s | |
| CSGO-ohHDV-Y3bWs-O7hiK-nBrFT-e75RG | 17/16/6 | 61.9 | 1.09 | 2026-06-28 15:12:28 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.