Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GejrO-9pVGU-d8LYd-O8syO-ZbaEC | 14/13/9 | 70.5 | 1.10 | 2026-07-04 20:53:58 · 38m 23s | |
| CSGO-OSzZR-nJRwp-FJv8z-EQtNz-GBCYN | 18/14/3 | 66.5 | 1.27 | 2026-07-04 19:42:30 · 28m 25s | |
| CSGO-Eiu78-n3BiF-PhErQ-S46nw-8zxHL | 18/11/4 | 92.7 | 1.54 | 2026-07-01 20:18:18 · 26m 13s | |
| CSGO-j6haU-2MTVx-W5VDT-hzxim-TO2xK | 19/22/7 | 66.7 | 0.96 | 2026-06-29 19:58:41 · 49m 27s | |
| CSGO-WfWTE-fubU8-Ap6pV-pp4AE-kosSJ | 24/21/3 | 81.0 | 1.09 | 2026-06-23 19:35:33 · 50m 44s | |
| CSGO-iVYRU-ZrVz6-p6eeu-krCaF-CoRqJ | 15/16/3 | 86.5 | 1.13 | 2026-06-10 18:18:36 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.