Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WAPpp-sBNXs-ULaH5-kwzKp-DXykG | 16/16/5 | 88.8 | 1.04 | 2026-07-06 15:37:24 · 31m 43s | |
| CSGO-ofe4B-Wms6h-EbFtD-4fK7v-QWJeB | 15/17/6 | 81.4 | 1.06 | 2026-07-03 15:19:06 · 36m 13s | |
| CSGO-TDQyz-ZBH3p-GS9GK-iBwws-TrJTK | 25/24/6 | 67.4 | 1.16 | 2026-06-29 14:40:32 · 43m 50s | |
| CSGO-ZUDTJ-rvtqY-ytOYm-hFvbp-DXykG | 10/15/2 | 73.4 | 0.94 | 2026-06-28 12:47:52 · 23m 50s | |
| CSGO-DMnDA-XzOO9-XcU6v-RUCjC-ox6iL | 21/17/5 | 97.0 | 1.23 | 2026-06-27 09:55:48 · 38m 21s | |
| CSGO-cm3EV-NJmFj-HqZTy-PK5Km-iEbJD | 11/18/3 | 41.5 | 0.73 | 2026-06-27 09:07:59 · 34m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.