Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsw2t-oaGUv-d7cJK-V5eMN-mnnYF | 19/17/4 | 83.3 | 1.11 | 2026-07-04 20:37:55 · 37m 43s | |
| CSGO-6hbTi-jO9tR-WiVwv-DZXi6-PquaL | 11/14/5 | 96.0 | 1.08 | 2026-07-01 22:08:53 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.