Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X5Kob-J8i95-uUUCf-QUE7Z-CGFdH | 22/13/1 | 108.2 | 1.65 | 2026-07-04 22:02:59 · 27m 9s | |
| CSGO-sCNCk-SRaUG-fUSYy-SqfJA-BL4VH | 13/15/4 | 68.9 | 0.98 | 2026-06-24 19:59:43 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.