Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bwrh8-sFMqG-7brVc-3mjcO-mvMpP | 15/10/4 | 87.1 | 1.44 | 2026-07-04 17:47:54 · 28m 34s | |
| CSGO-sSKYY-ZJXnR-mUPXr-mEbyB-wTY2Q | 10/6/2 | 42.9 | 1.05 | 2026-07-03 23:49:27 · 25m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.