Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nj7dK-tnPE7-kZn56-UPMXH-CcyMM | 29/20/6 | 113.7 | 1.51 | 2026-07-04 23:03:52 · 44m 19s | |
| CSGO-eMncH-5zeCh-5o6R4-jizWt-7WFuA | 15/17/5 | 72.6 | 0.96 | 2026-07-04 22:28:28 · 32m 31s | |
| CSGO-fBiSG-noTZz-4wDNt-qb9OF-s9ROG | 25/13/5 | 118.2 | 1.76 | 2026-07-04 21:37:29 · 34m 1s | |
| CSGO-5v8kU-2q76n-a8PSV-26kHK-ZKmDA | 15/14/5 | 90.4 | 1.20 | 2026-07-04 21:05:51 · 27m 20s | |
| CSGO-hu6sJ-3kbAU-iHTqs-6zvkc-ckKoD | 10/12/3 | 65.3 | 0.89 | 2026-06-28 17:12:03 · 32m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.