Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8poo-Jq2nt-263ki-oGbFw-vrzED | 13/15/9 | 81.8 | 1.07 | 2026-07-03 20:01:55 · 34m 9s | |
| CSGO-6aG5U-behpo-pX3zr-M4uPd-SP7rN | 8/16/5 | 54.2 | 0.58 | 2026-07-01 19:35:51 · 27m 30s | |
| CSGO-22QGO-ixKTF-xPGyU-Kauwy-U2e4D | 16/16/7 | 92.0 | 1.18 | 2026-06-28 19:54:20 · 39m 59s | |
| CSGO-KQjeS-4M3bW-BuRUd-2HpXk-uXNtQ | 10/14/6 | 81.8 | 0.90 | 2026-06-25 20:00:51 · 36m 40s | |
| CSGO-JE8Un-32O54-F5VBj-uXMOV-buxwQ | 11/13/11 | 89.0 | 1.04 | 2026-06-20 22:30:24 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.