Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YYwXd-QvuhV-6uSHo-2QzcW-e6siB | 22/13/3 | 97.4 | 1.69 | 2026-07-01 21:09:26 · 33m 1s | |
| CSGO-ZEJF5-Tjcav-Ue3hf-Ep7BZ-jkiaB | 15/15/4 | 80.2 | 1.10 | 2026-06-30 15:24:16 · 35m 44s | |
| CSGO-SxOOm-ZwsjT-5py9R-DUvUs-vhjTL | 11/1/0 | 145.1 | 2.54 | 2026-06-30 15:08:07 · 10m 59s | |
| CSGO-KswaZ-tYiZE-S9RuB-Ow2wZ-F5WwP | 13/15/4 | 83.7 | 1.14 | 2026-06-29 19:33:48 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.