Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-otsyc-XVAqV-nrmqE-m78HO-SH3JE | 14/8/4 | 105.6 | 1.46 | 2026-07-04 21:34:02 · 12m 11s | |
| CSGO-FXVDC-z2NWm-TFZUQ-8RJet-UrPJM | 18/17/11 | 84.4 | 1.20 | 2026-07-04 20:55:16 · 36m 5s | |
| CSGO-KSKGz-zfT26-Gi9KU-Ez24L-HcyMM | 13/5/4 | 77.2 | 1.51 | 2026-07-04 20:28:21 · 24m 6s | |
| CSGO-4L4ee-TVWZE-v6zbF-2dE3M-3wqVQ | 15/17/4 | 63.3 | 0.90 | 2026-07-04 19:49:25 · 34m 35s | |
| CSGO-oqui9-ODPOY-wCCHi-US5WJ-D9axJ | 21/15/9 | 105.9 | 1.47 | 2026-06-27 15:11:41 · 44m 27s | |
| CSGO-rzayb-qTvKS-nBktR-v2NOV-JR7uC | 13/20/13 | 72.5 | 0.98 | 2026-06-07 17:04:44 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.