Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jY2Di-NZ87o-FscDJ-ebBQv-bq4FP | 21/17/8 | 104.8 | 1.37 | 2026-07-03 20:09:40 · 37m 13s | |
| CSGO-DoTPo-YCveY-nssr9-QUbAY-FHtdA | de_stronghold |
9/17/3 | 53.2 | 0.50 | 2026-07-02 18:53:49 · 32m 6s |
| CSGO-sO6su-XPVVk-QcrCh-9GC9u-jBcBN | 7/4/0 | 37.6 | 0.64 | 2026-06-29 10:53:54 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.