Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NmtEB-3ZrOX-9AOkM-Us5t2-Gzi5P | 11/17/5 | 58.7 | 0.80 | 2026-07-06 18:23:30 · 34m 7s | |
| CSGO-SaWrV-DvHo6-U54rK-TRO2Q-PRqmJ | 22/10/4 | 131.7 | 1.96 | 2026-07-03 20:36:02 · 24m 49s | |
| CSGO-CUS9B-rcSYC-RvyF7-6R2Ho-LsXfE | 30/11/3 | 133.2 | 2.14 | 2026-07-02 23:22:48 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.