Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJsqe-ayK7b-qNMBt-Nm664-cpxMM | cs_italy |
20/14/5 | 129.2 | 1.54 | 2026-07-07 03:51:12 · 25m 59s |
| CSGO-SkcNb-Ph72Z-rMq4n-BdcpS-MHcVG | cs_alpine |
30/17/5 | 115.5 | 1.92 | 2026-07-07 03:15:51 · 29m 27s |
| CSGO-qNm46-nFEC2-X2dGa-O2Tfd-FPGCF | de_warden |
18/13/3 | 80.0 | 1.25 | 2026-07-07 02:30:40 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.