Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TSbx2-ATyGZ-qz9ob-44qt2-tezYP | 19/10/5 | 91.1 | 1.65 | 2026-07-02 08:52:23 · 31m 22s | |
| CSGO-L9Chp-5CUDu-Hf8ah-VSA9S-TvDBM | 16/12/7 | 91.0 | 1.28 | 2026-07-01 19:16:28 · 31m 28s | |
| CSGO-8smKu-7uFiZ-nScNh-GXHcO-qScRF | 22/14/9 | 112.3 | 1.60 | 2026-07-01 18:34:05 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.