Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RjB3f-sYwAv-VUAqw-8euMT-qvuvE | 14/12/1 | 79.3 | 1.17 | 2026-06-27 09:54:00 · 26m 20s | |
| CSGO-FURJ8-tT3RK-jCCh3-hf9nw-J2GGG | 16/10/7 | 82.2 | 1.42 | 2026-06-26 07:39:26 · 31m 40s | |
| CSGO-eZifR-TuwD3-j8bTZ-zObeJ-VTTrC | 15/13/7 | 72.1 | 1.13 | 2026-06-15 18:22:37 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.