Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kr5Fz-ZNVu3-KYKG4-TVcfE-J9tvE | 22/23/2 | 78.1 | 0.95 | 2026-06-20 01:55:04 · 48m 45s | |
| CSGO-U59a7-krXO8-Kra9Z-3YsPh-c49oF | 16/17/7 | 84.7 | 1.05 | 2026-06-20 01:17:30 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.