Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DNqHA-nBdFv-xhuHe-uZHNc-kuQFE | 13/14/3 | 67.2 | 1.03 | 2026-07-02 20:14:33 · 26m 7s | |
| CSGO-y47EF-dhn9x-nQoKN-Gx2Ty-CNnQD | 15/11/7 | 77.8 | 1.34 | 2026-07-02 19:24:47 · 31m 49s | |
| CSGO-ufKtz-aMqie-9z5VM-qZLxA-fympQ | 11/13/6 | 62.0 | 1.00 | 2026-07-02 18:37:01 · 40m 29s | |
| CSGO-hcprc-Rq337-5Qftq-pUrOw-sCHCF | 17/14/9 | 96.4 | 1.23 | 2026-07-02 09:34:39 · 37m 5s | |
| CSGO-iUOXY-nazZG-TOHdZ-ktkwE-woHGG | 10/16/7 | 56.3 | 0.85 | 2026-06-30 11:01:33 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.