Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O6HyE-U2cXq-AyFSE-a6aqy-YfVvD | 3/14/3 | 24.7 | 0.27 | 2026-06-28 20:16:44 · 22m 7s | |
| CSGO-vFqxA-yefTm-edfMD-WHmJ5-6UwsP | 4/13/3 | 36.5 | 0.38 | 2026-06-28 19:51:59 · 23m 3s | |
| CSGO-MApQP-nsA2V-h92CC-LdhCc-cts4N | 8/10/1 | 33.4 | 0.87 | 2026-06-27 22:19:20 · 23m 26s | |
| CSGO-pJccD-TOTNa-ct53E-2fj4J-9mnpQ | 7/16/1 | 43.4 | 0.45 | 2026-06-27 21:48:30 · 27m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.