Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ePMRP-iWbNa-738RG-mfYKw-8rP3A | 23/7/5 | 122.6 | 2.18 | 2026-07-05 20:29:13 · 26m 36s | |
| CSGO-N4MvJ-KE6PC-6zXm4-z3HEc-otB3J | 29/16/7 | 131.8 | 1.81 | 2026-06-11 21:05:20 · 43m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.