Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DNqHA-nBdFv-xhuHe-uZHNc-kuQFE | 11/16/8 | 87.7 | 0.93 | 2026-07-02 20:14:33 · 26m 7s | |
| CSGO-y47EF-dhn9x-nQoKN-Gx2Ty-CNnQD | 11/12/7 | 82.0 | 1.10 | 2026-07-02 19:24:47 · 31m 49s | |
| CSGO-ufKtz-aMqie-9z5VM-qZLxA-fympQ | 18/16/7 | 104.8 | 1.32 | 2026-07-02 18:37:01 · 40m 29s | |
| CSGO-E35XG-Bttaw-bCyV3-pB2KL-tJpxA | 23/23/6 | 83.2 | 1.04 | 2026-06-28 18:13:07 · 51m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.