Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rLPZe-6r5SZ-wmOkE-PPQCr-u2dOQ | 13/14/2 | 85.1 | 0.96 | 2026-07-08 16:50:38 · 25m 55s | |
| CSGO-WPKyO-aJpzd-nP2pi-ydoKP-cHLHA | 7/7/1 | 76.0 | 0.92 | 2026-06-28 18:54:14 · 13m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.