76561198067336221
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.4%Peak single-match outcome anomaly 10.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 22 analyzed matches reads as variance, not a pattern.
8.6% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ubHFX-ZZCKU-ueNYX-cD8GT-6a4mA | 9/17/3 | 60.4 | 0.57 | 2026-07-03 21:37:38 · 33m 54s | |
| CSGO-dHUmB-7W987-Aiu46-NZ5Q8-TAqVQ | 5/20/3 | 33.9 | 0.23 | 2026-07-03 20:52:39 · 36m 43s | |
| CSGO-5m9XU-FvTHU-DBzCL-Pn56e-L5WwP | 7/5/2 | 75.1 | 1.23 | 2026-07-03 20:20:41 · 18m 25s | |
| CSGO-CbPAF-5OwYu-hHarv-xJNdt-yCfyC | 10/19/4 | 53.8 | 0.63 | 2026-07-01 12:16:40 · 30m 55s | |
| CSGO-OaQDm-Bheu7-JhpEN-tuKrZ-pQzMM | 11/9/9 | 83.4 | 1.36 | 2026-07-01 11:45:05 · 21m 36s | |
| CSGO-KLhBq-dUdHW-ospJZ-xjEv3-zz8aC | 13/18/8 | 71.5 | 0.93 | 2026-06-30 21:30:38 · 33m 9s | |
| CSGO-RdztU-WzYaK-ZFWfW-P2MjS-qvuvE | 11/19/12 | 74.9 | 0.82 | 2026-06-30 20:55:08 · 30m 23s | |
| CSGO-mF9a6-cYwF4-EcvDX-GKpRz-UqDZG | 7/11/7 | 54.7 | 0.78 | 2026-06-29 09:48:46 · 26m 10s | |
| CSGO-saJ73-3wZSm-Ja4bF-RRHoE-UKmDA | cs_italy |
13/17/1 | 67.1 | 0.75 | 2026-06-28 21:34:00 · 32m 47s |
| CSGO-WNy6v-eadMT-VdO5U-XvByz-ozioE | 15/14/4 | 74.3 | 1.10 | 2026-06-28 20:39:08 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.