Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-22c4M-qG48A-JFGFy-8tuwq-4DmsF | 20/18/4 | 91.6 | 1.18 | 2026-07-03 15:20:53 · 43m 59s | |
| CSGO-3HCo2-3kXpd-zZmxR-7vPLb-5jDFN | 15/12/3 | 70.7 | 1.19 | 2026-07-02 17:35:11 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.