Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ESHyV-kev25-QHE9V-tA62E-h99PL | 14/21/6 | 72.5 | 0.72 | 2026-07-04 16:00:35 · 41m 20s | |
| CSGO-JEjRG-Z7R99-L8zwu-fUDOj-P564E | 19/18/11 | 90.9 | 1.23 | 2026-07-03 20:08:33 · 40m 54s | |
| CSGO-NUaJL-JqWS2-V2Z8L-eRtG3-Z2e4D | 7/15/3 | 50.3 | 0.50 | 2026-07-03 19:41:29 · 21m 12s | |
| CSGO-9e8Jz-Xzwns-6MBoH-GMK5M-t8MUD | 11/16/3 | 63.4 | 0.91 | 2026-06-30 20:36:49 · 26m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.