Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y6PEN-uAj35-Suyov-3EKQy-bBnUE | 21/8/1 | 88.1 | 1.63 | 2026-07-04 18:27:30 · 30m 8s | |
| CSGO-3u2D8-ArMSz-5NOuB-RewLq-EE5qB | 8/15/3 | 54.4 | 0.60 | 2026-07-04 17:14:21 · 22m 16s | |
| CSGO-yUFV6-prhBY-K7WtG-3xCkb-9EacP | 16/13/5 | 92.5 | 1.27 | 2026-07-03 20:48:41 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.