Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nzhVk-KtBPu-GCwWc-tDjOz-G3bJD | 9/13/0 | 74.7 | 0.84 | 2026-07-01 21:31:17 · 21m 15s | |
| CSGO-QFMxp-t4OF5-BNhaM-AXTR7-9oQuK | 10/14/4 | 64.3 | 0.74 | 2026-06-29 09:36:50 · 31m 29s | |
| CSGO-SuTxc-JJQ8x-iszQA-HcWde-pXNtQ | 15/16/6 | 80.4 | 1.11 | 2026-06-25 09:17:34 · 36m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.