Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GpavM-EAYFL-RPfpG-jdzUd-muW5F | 24/20/6 | 104.4 | 1.33 | 2026-07-05 18:28:47 · 35m 2s | |
| CSGO-jJYj6-nP9KQ-HN7m5-FXfKT-nwAAA | 11/17/4 | 65.3 | 0.73 | 2026-07-05 17:40:57 · 39m 23s | |
| CSGO-eYM5E-PJ4CK-qsdve-W6HvX-KmG4C | 22/11/4 | 128.3 | 1.76 | 2026-07-05 17:10:27 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.