Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WFBqm-xU2ff-uwvkh-f6CUY-KmG4C | 29/24/8 | 103.1 | 1.39 | 2026-07-01 21:11:29 · 55m 27s | |
| CSGO-yJxr7-kTzG6-eWs7k-7wNKz-OfDxH | 18/15/13 | 119.1 | 1.52 | 2026-07-01 20:22:12 · 33m 9s | |
| CSGO-zmjA3-RJZQO-VfD23-jX6FX-VGU8N | 11/14/3 | 65.8 | 0.97 | 2026-06-29 20:09:33 · 27m 34s | |
| CSGO-4NNfL-ycKX9-oKsbC-bvniL-CnF8D | 21/17/8 | 85.5 | 1.27 | 2026-06-28 21:29:22 · 34m 37s | |
| CSGO-BupEv-3kL6v-3NcaN-av2RA-4yTaK | 12/10/6 | 109.7 | 1.39 | 2026-06-28 21:08:33 · 18m 3s | |
| CSGO-acRyG-RjZyB-qOwj3-re4ao-x3JPJ | 26/22/8 | 84.5 | 1.25 | 2026-06-28 20:11:32 · 51m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.